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Diablo 2 Mod Median Xl Cube Recipes Bryont Rugs and Livings August 23, 2018 Other diablo ii mods page 27 median xl diablo 2 median xl sigma cube basics median xl how to prepare items for first thoughts diablo ii median xl. Poison Sorceress doing 120/125 Uber quests - Diablo II Median XL 2.0I did this video with runeword, crafted, SU and cheap set items (no UMOs, no SSU). Download CNC-DDraw, un-zip and paste inside the Diablo II folder. Run D2VidTst.exe and set your video mode to DirectDraw (2D) Run cnc-ddraw config.exe or edit ddraw.ini for you preferred settings. Make sure resolution matches Median XL's 4:3 aspect ratio: 7680 × 5760 or 5760 × 4320 (8k) 3840 × 2880 or 2880 × 2160 (4k). Median XL contains the standard Diablo 2 gems with new bonuses, as well as 5 additional gem types and 20 additional runes. Also, since sockets can now appear on other armor pieces (gloves, belts, boots), the gem and rune effects for those pieces share the same effect as on armor. So for example if gem X gives life when used on weapons, mana on.
A must have Editor for any Diablo 2 fan. It can edit nearly everything about a character, including statistics, weapons and skills. Website for Median XL and Median 2008, the best modifications for Diablo 2: Lord of Destruction.
Total station simulator free. EL maphack = EasyLoad maphack, Use for reveal all map act in Diablo II 1.12b
72,380 299KB
ModificationsLegit Item Drop Mod v1.10
For Diablo II: Lord of Destruction v1.10. Drops legit sets, uniques, charms, jewels, and rares. For more information on changes view the rea.
ModificationsMedian 2008 v1.57b
Median 2008 1.57 mod for Diablo II LoD 1.10-1.11: 210 new skills, 18+1 new uberquests, new base items, gems, runes, runewords, uniques, sets.
27,090 32.92MB
ModificationsMedian XL 1.99d
Version 1.99d of the Median XL mod for Diablo 2: Lord of Destruction.
ModificationsD2 High Res Widescreen Mod
This mod allows you to run Diablo 2 at up to 1440x900 resolution, perfect for your widescreen LCD.
22,820 523KB
Official PatchesLOD_109d.exeModificationsDiablo LOD 1.10 Experience MOD
Here is the MPQ version of the experience mod. There are some differences between the text version though, the charms drop in all difficulti.
18,426 2.21MB
ModificationsPerfect Drop Mod
A Diablo 2 mod from Sheer_Cold. Check out the features below.
Modifications1.11 Drop Mod v3
This is a rather simple drop mod by volf for DiabloII expansion 1.11b patch. What makes this drop mod different from others is that the play.
10,816 2.68MB
ModificationsEastern Sun v3
Eastern Sun, a modification for Diablo 2: Lord of Destruction adds new skills, new items, and new Aura graphics.
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All Files By Most RecentUnofficial Patches[MOD RELEASE] Diablo 2 - Patch 3.0 (V3.2)
This is an unofficial patch for Diablo II: Lord of Destruction, which provides many enhancements and changes to the game, the full details o
36 26.6MB
ModificationsDiablo 2: Lord of Destruction Mod - Le Royaume des Ombres v5.00
This is the 4th major version of the mod. It contain acts 1 to 5, access to all skills and classes without any limitations. Normal difficult.
ModificationsDiablo 2: Lord of Destruction Mod - Median XL Ultimative XV
Works with 1.13/1.12/1.11 & 1.10
Lagu lama tahun 60 an. If file is deleted from your desired shared host first try checking different host by clicking on another file title. Quasimoto further adventures lord quas zip.
319 318.3MB
ModificationsDiablo 2: Lord of Destruction Mod - Le Royaume des Ombres v4.00
This is the 3rd major version of the mod. It contains Acts 1, 2, 3, and 4.
ModificationsDiablo 2: Lord of Destruction Mod - Median XL Ultimative XIVb
New stable version which is mainly focused on several bug fixes, aesthetic improvements and minor content/balance tweaks.
2,256 258.77MB
ModificationsDiablo 2: Lord of Destruction Mod - Median XL: Ultimative v5
CHANGELOG FOR ALL OLDER VERSIONS: v1, v2, v3, v4 & v5. Other/ImportantAll Uber Bosses / Act Bosses / Quest Bosses / Superuniques now have.
ModificationsDiablo 2: Lord of Destruction Mod - Median XL: Ultimative v6d
Mendeley word 2016 plugin for mac cannot see. **multiplayer compatible in The Sin War**A small bugfix patch for Median XL: Ultimative.Note, if unless you want awful drops, update to t.
48 240.81MB
ModificationsDiablo 2: Lord of Destruction Mod - Median XL: Ultimative v6c
Bugfixes:- Juris Khan reanimate no longer commits suicide.- Lowered Brachyceran health to prevent overflow (I bet everyone knew this)- Fi.
ModificationsDiablo 2: Lord of Destruction Mod - Median XL: Ultimative v6e
Median Xl Diablo 2 Mod
Want to download a 1-MB version of this patch instead?Medianxl.com (requires v6d installed)GENERAL- Global buffs to most sets (see below.
209 240.8MB
ModificationsDiablo 2: Lord of Destruction Mod - Median XL: Ultimative vX(I)
Contains a new Uberlevel: The Triune (ACT 1 CATHEDRAL)
ModificationsDiablo 2: Lord of Destruction Mod - Median XL 2012 v005
Compatible with Diablo II Lord of Destruction 1.10/1.11/1.12/1.13 (PC/Mac).
1,333 160.59MB
ModificationsDiablo 2: Lord of Destruction Mod - Median XL 2012 v004
Compatible with Diablo II Lord of Destruction 1.10/1.11/1.12/1.13 (PC/Mac).
ModificationsDiablo 2: Lord of Destruction Mod - Median XL 2012
All this would be for nothing without the monster AI modifications and new abilities, elite and heroic monsters with even more powerful skil.
1,454 159.67MB
ModificationsDiablo II LOD 1.10
Oblivion Knights Mod for Diablo II LOD patch 1.10
ModificationsPerfect Drop Mod 1.04 Delta 2
All drops are perfect. All items made are perfect.This include cube recipes, runewords, crafted items, etc.Drop rates are significantly incr.
668 2.04MB
ModificationsE=mc2 v1.1
Diablo 2 Median Xl Hero Editor
Modification for Diablo II LOD 1.13
ModificationsD2 High Res Widescreen Mod
This mod allows you to run Diablo 2 at up to 1440x900 resolution, perfect for your widescreen LCD.
22,820 523KB
ModificationsMedian XL 1.99d
Version 1.99d of the Median XL mod for Diablo 2: Lord of Destruction.
New skill trees with 210 new skills, new base items, gems, runes, uniques, runewords, sets, crafting improved monster AI and new monster typ.
Median XL: Sigma
- Patch Σ 1.7.0 -
Game
General
Damage Shrink
With version 1.7 comes the fix for a long standing Sigma engine bug which would increase all weapon physical damage from skills by 50%. This means that the current patch is the best time to execute a damage shrink in order to keep all player damage sources in line. It involves reducing all player damage AND monster life by around half compared to version 1.6. Additional benefits of this change include: further reducing the occurrence of any annoying damage caps, more possibilities for us to improve server performance in projectiles vs damage trade-offs and, crucially, more aesthetically pleasing number values.
Q: What changes will I see to skills and items? A: The following were reduced: Enhanced Weapon Damage modifiers, bonus elemental damage to weapons and skills, Energy damage bonuses, Minion Damage modifiers, damage numbers on skills not affected by the previous stats (for example: Purify, Psi Crown, Immersion). Q: Do these changes mean my character got nerfed? A: No, the killspeed of most builds will not be affected as monsters have had their HP values halved as well. Pure physical weapon damage builds (including damage conversion) will see a very small reduction in damage in the late endgame, to compensate for the fact that competing damage sources were never balanced around the bugged numbers. Life leech penalty was reduced accordingly. Q: What will happen to my non-ladder and single player gear? A: We do not have the means to update most existing item stats. As a result, most of your items will be stronger than intended. Q: Was this damage shrink necessary? A: Yes, otherwise weapon physical damage would be significantly worse off compared to other damage types. Q: Why was this change made now? A: Behind the scenes, in addition to our regular patch cycle, we are hard at work on the biggest content drop in Median XL history. We want to offload some of the bigger mechanical changes to smaller patches so there is more time for community testing and feedback.
Energy Factor & Energy Bonus Damage Changes
We have changed how Energy and Strength factors convert into a spell damage bonus. The problems with the old system were that: 1) these factors were completely useless until late game; 2) the formula was needlessly obscure and complicated; and 3) gaining small factor increments would have no visible change to your damage
To fix these issues we have made the following changes:
Energy and Strength Factor damage bonus is now no longer related to your total Energy and Strength attributes
Energy and Strength factor have been renamed to Spell Focus
The new Spell Focus damage bonus formula is: % Damage bonus = Spell Focus / 10 capping at 100%.
So every 10 points of Spell Focus will increase your total spell damage by 1%
Now Spell Focus will grant significant damage bonuses for early & mid game characters, while actually having a reachable cap in the endgame
We have also made changes to how the total spell damage bonus scales with Energy:
The issue with the old formula was that, ignoring Energy Factor, it would reach heavily diminishing returns very quickly
Now with Spell Focus no longer tied to an attribute we wanted to provide more damage scaling from Energy into the late game
For example, with the old formula at 1000 Energy you would already have gained 80% of the total damage bonus. Now to reach this point you will need 2000 Energy
Engine
Elemental Weapons now have a dynamic damage display, calculating damage and factoring Innate Elemental Damage bonuses
Fixed an issue with 'throw' skill function causing monsters to reset their seed/AI, this addresses multiple bugs:
Slain Souls in Duncraig no longer drop duplicates/triplicates of the same item
Lazarus, Uldyssian & Astrogha no longer get stuck spawning totems/summons if the player stands still
Giyua nest spawn cooldown should properly work
Fixed a bug that prevented new lines from being entered in the realm profile description
Fixed a bug that caused the Horadric Staff to disappear when interacting with items while it's in the tomb orifice
Monsters
Monsters using Shower of Rocks have had the skill replaced as it will be too lethal after current patch changes
Mercenaries
Fixed an old D2 'feature' where mercenaries hired on later difficulties would have lower stats
Modified skill level scaling so that most skills will end up at level 30 at max level, instead of being lower/not scaling
Fixed a bug that prevented mercenaries from using potions
Act 1 Rogue:
May now equip Amazon class helms and bows
Increased life by 20%
Increased physical damage gain per level up by 66%
Increased attack rating gain per level up by 33%
Slightly increased base defense
Replaced Cascade/Spore shot with Barrage
Replaced Deathstrike with Arrowside
Replaced War Spirit with Trinity Arrow
Act 2 Guard:
May now equip Paladin class helms and spears
Reduced Dexterity gain per level by 50%
Reduced Attack Rating gain per level by 33%
Werebear morph duration doubled
Increased Defense gain per level by 50%
Gorefest replaced with Dragon Heart
Replaced fortress with Lemures
Replaced Disintegrate with Colosseum
Fighter mage now gains 1% fire and cold spell damage per level
Amazons on normal difficulty now grant some experience
Amazon Warrior: no longer has 2.5% chance to proc arrowside, reduced visual armor
Amazon Defender: new monster
Has a 2.5% chance to spawn, casts Arrowside on death
Increased health and defense compared to regular amazons
These amazons can be spotted due to their stronger armor, allowing the players better reactions
Better chance to drop unique items
Teganze
Fixed several minor pathing issues
You can no longer teleport in places that weren't supposed to be accessible
Added a golden chest in each of the furthest 4 corners
Triune
Enlarged several pathways and greatly reduced water and tree covered surfaces, resulting in an additional 30%+ gain in monster spawning area
Removed dead ends and smoothed the geometry of structures, resulting in an improved clearing flow and minimized backtracking
Reworked the zone surrounding Lucion's location to avoid artificially hindering the mechanic of the boss encounter
Increased monster density by 10% (total monster count over 50% due to map size increase)
The Bastion now features 5 hidden golden chests
Lucion: increased movement speed
Golden Cycle: now looks like an actual golden cycle and can be cubed like other cycles (limit: 1)
Toraja
Celebrant of the Triune: reduced movement speed
Dimensional Labyrinth
Gharbad: now drops an extra set piece
Corrupted Amazon:
Spellbind duration doubled
Increased damage by 20%, reduced life by 33%
Corrupted Necromancer:
Removed some Abyss Knight sounds to alleviate lag
Increased melee damage and attack rating
Fixed a bug with the T13 modifier occasionally causing huge burst damage
Restored T13 modifier to 200%
Added information about the gained elemental resistances (over Hell base) to mod list
Increased monster physical weapon damage in T15 by 25% (does not boost the T13 modifier)
Monsters on floors 10 and 12-15 now spawn closer to the entrance(s)
Guest monsters have a higher chance of dropping riftstones. Increased T14 drop chance, reduced T15 drop chance
T15 Riftstones can no longer be obtained via 3xT14 cube recipe
Abyssal Shrines: hopefully reduced chances that no boss is spawned
Deimoss: upon death now makes all allies invulnerable for 12 seconds, in order to address some exploits
Endgame Dungeons
Invasion
Riftwalker:
Damage and life increased by 10%
Now drops 1 item instead of two but can drop higher tier bases
Lord Aldric Jitan
Reduced boss and minion damage
Rathma Square
Primus:
Replaced attack skill to deal more reasonable damage
Doubled health, can now occasionally respawn Gore Crawlers on kill
Quov Tsin
Now absorbs 50% poison damage rather than 75%
Banisher of Light
Kabraxis: No longer has 50% avoid, but now receives half the damage
Ghosts of Old Bremmtown
Bremmtown quest giver trap can no longer be killed and fail to provide the required state
Yshari Sanctum
Every zone now contains viciously guarded golden chests located in few dead ends
Phantasm of Terror: Revamped to remove narrows corridors and simplify the overly frustrating path structure
Figment of Pain:
Removed excess trees
Fixed some unwalkable tiles
Snare of Destruction: Reallocated Gemini Hunters to spawn in wider areas
Xazax
Penitent: fire damage reduced by 25%
Book drop now made significantly more rare, to correspond with limited use cases
Astrogha
Astrogha: Frozen Orb and War Spirit damage reduced by 33%
Removed a cumbersome corner pillar and slightly widened some passages
Nymyr's Light
Sleep base charm now rolls 0-1% individual max resists
Sleep + Lazarus recipe no longer adds max resists, but doubled hp and speed bonuses
Spirit World
Reduced the twister hitbox of Giyua's Teleport attack
Giyua now has 30% Poison Length Reduction
The Void
Soul of Pride: can no longer be killed with incineration trap
Nephalem's Sacrifice
Uldyssian: now has 30% Poison Length Reduction
Herald of the End
Samael:
Now takes 25% more poison damage
Added gaps to fire visuals to improve visibility and reduce lag. NB: damage area unchanged
Pentagram spawns slightly closer to you
Slightly reduced chances of a double Voidstar occurrence
Bonus quest timing window now 30 seconds, down from 60
Characters
General
Misc
Reduced the effectiveness of physical and magic resistance debuffing skills. Reduced the physical and magic resistances of endgame bosses to compensate. These debuffs were creating a very large damage output difference between builds with and without them. Now the debuffs are less effective and the base monster resistance is lower, evening out the playing field a bit better.
Mana Squish:
Halved all the mana costs and mana replenish mechanisms
Halved the total mana values for all characters
Doubled the damage values of all mana spells
Change was made to prevent the mana orb UI from glitching out, and associated bugs, when going over 65k mana
As above, most of these changes will only apply to new characters and equipment
Amazon
Blood
Balefire: For better performance against teleporting enemies, the number of hits has been reduced by 67% and damage increased by 200%
Neutral
Ecstatic Frenzy:
No longer adds movement speed as the skill already provides Stamina
Magic damage increased by 28%
Defensive Harmony: increased health when struck by 100%
Bow
Barrage: flat elemental damage increased by 25%
Wyrmshot: replaced skill icon
Javelin
Moon Queen:
Damage and Critical Strike now only apply to javelins
No longer gives attack speed or life after kill (all javelin base speeds improved instead)
Damage bonus per Base Level increased by 11%
Assassin
Modified skill icons for multiple skills
Psychic
Psionic Storm:
Increased area of effect by 21%
Now scales with total Energy instead of base Energy
Now drains 10% of your maximum mana per cast
Now heals a precentage of your maximum life if you cast with at least 10% unspent mana
Heal percentage per cast goes up to 10% depending on points in the Psionic tree
Tooltip is now accurate in damage per hit and damage per second
Pinnacle: can now be turned off
Claw
Anathema:
Now also affects monster ranged weapon damage
Now always reduces elemental damage by 20%, regardless of monster stats
Throwing
Scorpion Blade: damage increased by 15%
Wychwind:
Main projectile speed increased by 25%
Spiral animation is now 60% faster
Nova now has 11 missiles, up from 8
Rift duration is now 4 seconds
Naginata
Backstab: reduced uptime and bonus magic damage by 25%
Shadow Refuge: fixed poison spell damage tooltip
Barbarian
Titan's Fortitude: now always lasts 60 seconds, up from ~30
Summoning
Shamanic Trance:
Removed the player buffing aspect of the skill
The mechanic of dumping all your points in the summon tree was never used for normal play as intended, but only for janky boss zerg builds
Stance
All stances have been changed from auras to buffs, thus freeing up the right mouse button for skill use
These buffs last 20 minutes, overwrite each other and can be swapped with a single cast
oSkill version of these skills have been replaced with auras (i.e. Auriel's Robe) where possible and removed/replaced otherwise, to prevent prebuff abuse
oSkill stances will overwrite Barbarian stances (if present)
Lion Stance: Maximum Physical Resist penalty reduced from -25% to -15%
Eagle Stance:
Removed life steal bonus, did not fit thematically with the other stats
Added Innate Elemental Damage instead: 5 + 3/Base Level up to 20%
Gladiator
Stormblast: damage increased by 13%
Berserker
Blood Hatred: removed life degeneration
Iceburst: damage increased by 18%
Thunder Slam: replaced skill icon
Shower of Rocks:
Reduced performance impact, synchronized damage and graphics better
Reduced delay between attack and rockfall
Concentrated rockfall in a smaller area to make the skill perform better at being a single target ability
Fixed the skill blocking other abilities with next delay from dealing damage while it is active
Weapon damage increased by 80%, added 1 second cooldown
Replaced attack speed debuff with -5% to physical resistance
Increased movement speed debuff to -25%, up from -15%
Changed attack rating debuff formula to -(10 + 1% per skill level)
Bonus magic damage now depends on your base Strength + your total Weapon Physical Damage modifiers (EWD from gear and skills)
Bonus magic damage now scales with 5% per Base Level, up from 2% per Skill Level
Reduced proc chances due to them ignoring cooldowns
Throwing
Snake Bite: damage before Skill Level 28 reduced by 20%
Reward
Immortal: fixed tooltip cap error
Nephalem Spirit: clarified on tooltip that it also affects your ancient spirits
Druid
Mark of the Wild: can now be used in town
Updated icons for multiple skills
Druid fastest bow animation sped up to a minimum of 6 frames, down from 8, crossbow animation to 7, down from 8
Seer
Is now a devotion
Elemental: renamed to Ember Spirit, increased damage per level after skill level 28 by 25%
Hunting Banshee: doubled damage at level 1
Rain of Fire:
Is now a level 12 skill
Concentrated projectile cascade for better single target, increased projectile splash radius
Reduced delay between cast and rain
Reduced performance impact
Halved hits per cast for better performance against teleports
Damage increased by 164%
Mana cost increased by 20%
Pagan Rites: new passive aura mechanic
Is now a level 18 skill
Gives druid the innate power to consume nearby bodies automatically over time (passive redemption)
Now provides 5% elemental spell damage per Base Level, replacing spell damage from Symbiosis/Vine
Healing amount is now flat rather than percentage based
Base points increase healing by 20% per level
Aura effect requires a Druid Staff to work, or obtaining the Caoi Dulra Fruit (Class Charm)
The previous active skill is now available as oSkill/proc under the name Pagan Ritual
Hurricane:
Mana cost growth per level reduced by 33%
Clarified on tooltip skill is not affected by Cast Speed
You now receive a 50% damage reduction (multiplicative) against all sources while channeling
Life leech reduced by 33%
Nature
Renamed skill tree from Corruption
Poison Flash:
Renamed to Harvest
Revamped mechanics, visuals and sounds
Damage increased by 30%
Now restores 5% of your health in 1 second, +0.5% per base point
No longer causes attackers to flee or become slowed
Now gains bonus damage from Energy rather than Strength (damage buff)
Poison skill duration synergy is now 10% per level
Plague Avatar:
Renamed to Infected Roots
Revamped visuals and sounds
Clarified the skill deals more damage at the centre
Lifeshield:
Renamed to Barkskin
Is now a level 18 Nature skill, meaning it can be obtained much earlier than before
Slightly reduced health and defense bonus to compensate for lower level
Now has an Earth Link that determines passive efficiency, 5% per Base Level up to 100%
Acid Fiends:
Renamed to Harvesters
Modified sprite, now cast Harvest
Chance to cast spell on attack increased by 33%
Acid aura now works in town
Mana cost increased by 20%
Hunter
The entire bow Druid tree has been overhauled. Featuring a new pseudo-resource system called steady aim
Laughing Ghost:
Replaced with a new skill called Steady Shot
A piercing shot which fires spikes as it moves, dealing 80% weapon damage and bonus fire damage
Gives you steady aim. Disables non-Hunter ranged skills
Grants you a bonus to all skills while you have steady aim. This bonus increases with Base Levels
Cascade:
Overhauled completely, now requires level 3 to learn
Rains arrows on a very large target area, dealing 90% weapon damage and heavy fire damage increasing with Base Levels
Bonus fire damage increases more substantially per Skill Level at higher skill levels
Requires and consumes Steady Aim
Spore Shot:
Renamed to Heartseeker and replaced with a version of a player favorite: Homing Nova Shot
This is your single target skill, dealing 110% weapon damage and heavy fire damage increasing with Base Levels
Bonus fire damage increases more substantially per Skill Level at higher skill levels
Requires and consumes steady aim
Elfin Arrows:
Renamed to Pathfinder, no longer gives bow physical damage and Crushing Blow
Now grants Deadly Strike and Innate Elemental Damage scaling with Skill and Base Levels
Enemy Cold and Lightning Resists are now reduced by your fire pierce
Also grants movement speed: 5% + 1% per Skill Level
Bear Companion:
New Hunter skill, replacing Nova Shot
Summons a sturdy bear which draws enemy aggro and attacks in melee
Not affected by minion damage stats. Inherits your weapon physical and elemental stats such as damage, Attack Rating, ele pierce, Deadly Strike etc.
Inherits your physical resistance
Does not gain elemental resistances per skill level, but has 15/0/-15 elemental resistances on Normal/Nightmare/Hell
Casts Rend and Heart of the Pack
Heart of the Pack makes your Hunter skills not consume steady aim and regenerates your life
Werebear
Werebear Form:
Increased morph sprint speed
Clarified Feral Hunger mechanism
Circle of Life:
Renamed to Hunger
Now adds 4% + 2% life leech per Base Level, instead of life after kill
Hit Recovery now scales with Skill Level: 10% + 2% per level
Trap Rat
Rebalanced morph to be more agile
Greatly increased attack and cast animation speeds, allowing up to 9 fpa (up from 13)
Increased Hit Recovery animation speed
Reduced projectile count from active skills to compensate for faster attack speed
Ferocity:
Enhanced weapon damage increased by 25%
Reduced excess attack speed bonus
Werewolf
Werewolf Form:
Increased morph sprint speed
Clarified Feral Hunger mechanism
Reward
Force of Nature:
Renamed to Survival Instinct
Changed Spell Focus formula to: 100 + 10 per Skill Level
Removed flat elemental damage (if you have a source)
Now adds 20% of your total Strength/Dexterity (whichever is higher) as cold damage to weapon
Now adds a chance to freeze regular enemies on striking
Adds 10% Physical Resist
Vine Companion:
Spell damage synergy has been moved to Pagan Ritual
Enemy physical resistances from petrify doubled
Now also pierces 15% poison resistance
Health bonus per point into devotion skills is no longer capped
Mythal:
Is now the Ennead skill
Debuff effect now lasts for a second after leaving field, up from 10 frames
Symbiosis: no longer adds spell damage, now included in Pagan Rites
Necromancer
Increased block speed by 13%
Crossbow
Widowmaker: now converts 65% of physical damage to magic, down from 80%
Totem
Frostclaw/Firehart/Stormeye Totems:
Now have 20% base physical and elemental resistances, up from 0%
Slightly increased mana cost
Frostclaw Totem: replaced attack spell. The new version will hit less often for higher damage values, for better performance against teleports
Reward
Rathma's Chosen: clarified skill description to indicate necromancer minions only
Paladin
Vindicate: maximum life value used for regeneration now caps at 15,000
Shadow
Vessel of Judgement: damage reduced by 10%
Warlock
Mind Flay:
Damage increased by 25%
Shock duration increased by 33%
Slayer: damage increased by 20%, Chain Lightning proc sped up & bug fixed resulting in more damage. Attack range increased
Symphony of Destruction: now gains 5% total damage per Base Level, up from 4%
Tainted Blood: Spell Focus per Base Level halved to 4
Honor
Divine Judgment: reduced duration by 17%, increased damage by 27%
Dragonheart: now also gives Innate Elemental Damage: 5% + 1% per Base Level, up to 40%
Light
Sacred Armor: duration reduced by 1 second
Vessel of Justice: damage reduced by 10%
Reward
Superbeast: replaced skill icon
Sorceress
Familiar: is now a passive instead of a minion with an aura
Poison
Hive:
Removed bonus Energy from base Vitality
Now generates a new swarm every 2 seconds up from 1, damage has been doubled
Swarms speed and seek radius increased slightly
Now gains the Witch Blood damage bonus at 200% efficiency
Lightning
Thunderstone: reduced impact volume
Tempest: extra projectile now every 10 skill levels, up from 5
Reward
Chronofield: fixed field duration tooltip error
Symbol of Esu: cookie healing now 40%, down from 50%
Item Only Skills
Gamma Field:
Increased area of effect by 30% and damage by 20%
Field effect now lasts 3 seconds to reduce lag, poison length unchanged
Reduced hit effects to further improve performance
Demonic Speed: halved both damage penalty and speed bonus
Supernova: increased maximum damage by 200%
Medusa: now uses A1 animation by default
Trinity Beam:
Damage reduced by 10%
Seek range reduced by 0.6 yards
Rising Dawn:
Final explosion projectiles reduced by 20%
Damage reduced by 10%
Whirlpool: cooldown increased by 0.6 seconds
Kraken Stance: removed from rare affix pool. Mechanic of dumping all your points into stances only lead to gimmicky usage and made it underpowered for non-Barbarians
Searing Orb:
Area of Effect increased by 44%
Damage increased by 20%
Rapid Wyrmshot: fixed char sheet displaying wrong damage value
Summon Edyrem:
Halved avoid, replaced with 50% damage reduction
Can no longer be summoned outside of Toraja
Increased health by 50%
Fire Cannonade: reduced duration by 30%, increased damage by 42%. No damage change overall but less lag
Shunpo: added weapon restriction text to tooltip
Patriot Sentry:
Now placed 8 yards in front of character instead of at cursor
Now placed 8 yards in front of character instead of at cursor
Weapon damage reduced by 5%
Increased mana cost per level
Cone of Cold: greatly reduced lag
Ice Beam: greatly reduced lag
Frozen Crown:
Greatly reduced lag
Increased damage by 20%
Countdown:
Halved delay between cast and explosion
Greatly reduced lag
Damage increased by 500%
Nova: damage increased by 20%
Diablo 2 Median Xl Runewords
Items
General
Charm to fragment recipe now costs 20 charms rather than 25
Health and Mana potions no longer cancel each other
Rejuvenation and Mana potions no longer dispel poison
Body armors heavier than Light Plates (Gothic, Full Plate, Ancient) have had their base defense increased by 10%
Druid Bows:
Now require and scale with Dexterity instead of Strength
Increased damage scaling from Dexterity by 20%, but slightly reduced attack speed
Elemental Bases
Damage increased by 20%
Innate elemental damage stats are now dark green to indicate they work with %IED
Maple Bow is now an elemental base
Throwing Axe innate lightning damage increased by an additional 11%
Item Affixes
Flat poison damage affixes on gear: damage increased by 100%
Removed low level affix: CtC Firedance on level up to prevent newbie confusion
Runes and Gems
Ghal Rune: now gives 25 Spell Focus in weapons, down from 30
Xis Rune:
Can now be unsocketed in case players forget to enhance the rune first
Natasha's Legacy and Enhanced Runes remain non-unsocketable
Zod-Xis Rune: fixed stat roll
Mystic Orbs
Relic of Yaerius: renamed to Hand of Yaerius to prevent D2Stats trolling
Occult Effigies
Arcane Hunger: now adds 20% spell damage, down from 25%
Relics
Increased drop chance by 20%
Removed certain relics which were misleading, useless or else:
Dead Wall Totem
Dominate
Doom
Elvensong
Euphoria
Exploding Totem
Fear Bomb Totem
Flash Charm
Greater Charm
Homing Nova Shot
Static Ward
Snake Stance
Summon Bane Monster
Summon Darklings
Summon Daystar
Summon Shock Beast
Summon Siren
Summon Shredder
The removal leaves a total of 300 relics, making each one slightly easier to find than before
Rathma's Chosen: Evocation Aura now works
Summon Overlord: now adds minion damage
Tiered Uniques
Naiad King: now adds Spell Focus instead of Charm oSkill
Wake of Destruction: slightly reduced bonus to Spell Focus
Staff of Roses: reduced bonus to Spell Focus
Sacred Uniques
Diablo 2 Median Xl Runewords
Silks of the Victor: fixed a bug where the Nephalem Spirit aura was adding less damage than intended and not adding Innate Elemental Damage
Despondence: magic damage increased by 11%
Bitter Harvest: magic damage gained from Dexterity increased by 33%
Ranger's Disguise: Maximum Elemental Resist penalty reduced to -1%
Storm Blade:
Removed HP and Life on Striking
Increased attack speed is now Hit Recovery speed
Elemental pierce is now 50%, down from 60%
Now adds 40% Dexterity
Radiance: now gives +2 Spell Focus per 1 Light Radius, down from 4
Atomus: now requires level 120 due to it being wearable multiple times, all stats bonus is now +20 down from +25
Dacana's Fist: maximum experience bonus now +15% up from +7%
Buried Hawk: will no longer drop. It varied too much between useless and incredibly strong, with no interesting way to balance it in between. Also confused players with skills which depended on Base Levels
Thunder King of Sescheron: doubled lightning damage to Thundergod nova
Lachdanan's Visage: elemental damage increased by 40%
Viper Mandate: now gives 3% enemy poison resistance reduction per Base Level, up from 1.5%
Khazra Cap: clarified orange modifier better
Faerie Pyre:
Now grants +28 to Laughing Ghost
Now grants +10% to total Laughing Ghost bonus magic damage per Base Level in Summoning Skills
Life steal roll is now 15%, up from (5-10)%
Savage Hunter: removed
Endless Pride: now requires 5 fragments to unlock rather than 10
Quov Tsin's Talisman: now adds 15% Innate Elemental Damage
Mr Painless: now gives Dexterity instead of Strength
Guardian of Scosglen:
Increased tri-elemental damage per Spell Focus by 33%
Replaced negative attack speed with 25% minion resistance
Undead Crown: Deadly Strike conversion doubled, due to halving of minion damage stat
Dux Infernum: fixed summon proc triggering a short cooldown
Gravetalon:
Fixed summon proc triggering a short cooldown
Reduced proc chance to 20% to prevent excessive resummoning with new lower minion cap
Alnair:
Fixed summon proc triggering a short cooldown
Replaced minion damage with 150% Enhanced Weapon Damage, Enhanced Damage is now always 200%
New Sacred Uniques
Removed Colliding Fury, replaced with new item: Giyua's Grace
Has 200% Enhanced Damage and adds 70-140 physical damage
Grants level 14 Crane Stance while equipped single wield
Has 9% chance to cast Devastation on Melee Attack (125% weapon damage, screenwide+)
Also adds (-15 to 30) movement speed and reduces attack speed by 40%
Zephyr: new maple bow sacred unique
Adds 1% attack speed per 25 Dexterity
Adds +8 to Cascade and Heartseeker
Has +25% to Minion Resistance, (5-20)% fire pierce and 25% magic find
Void-Touched: new maple bow sacred unique
20% chance to cast Corrupted Vines on Death Blow (200% weapon damage)
Adds 10% Physical Resist, 50% magic find, 20% fire pierce and +400% requirements
Adds 5% Innate Elemental Damage per character level above 137
You can greatly upgrade this item by surviving for at least 11 minutes in the Edge of Nothingness battle without dying
Sets
Sanctuary: now allows you to summon Edyrem everywhere
Oak's Teaching: full set now grants 40% minion res, rather than a small amount of life after each kill
Battle Devices: oSkill level now +10
Werewolf Set:
3 piece bonus: Strength bonus is now 30%, physical resistance is now 10%
Full set bonus: Strength is now 300, down from 400
Curse of the Zakarum: swapped two piece and three piece bonuses around, Path of Flames swapped with 10% to max life from full bonus
Satanic Mantra: replaced 3 piece bonus with 50% minion damage and +2 to Necromancer Skills
Caoi Dulra Set (Bow Druid Set):
Nature's Wrath:
Now a Compound Bow base
Removed flat elemental damage
Added Minion Life and Life Leech
Replaced Strength scaling with Dexterity
Nature's Will:
Enhanced Defense is now always 200%
Druid skill bonus increased to (2-3)
Flat physical damage replaced with fire
Crushing blow increased to 10%
Nature's Vigil:
Increased maximum Enhanced Defense and added flat Defense
Replaced Life Steal with Life after each Kill
Replaced resistances with 25% Attack Speed
Replaced Strength bonus with Dexterity
Nature's Embrace:
Removed resistances
Added 25% attack speed
Added 10% fire pierce
Two Piece Set Bonus: replaced Attack Rating bonus with 20% fire pierce
Three Piece Set Bonus: replaced Enhanced Weapon Damage bonus with 10% Physical Resist